Why Most New Game Studios Fail in iGaming (and How Not to Be One of Them)
Over the past year, we’ve spoken with dozens of new studios looking to enter the iGaming market through our RGS. Almost every conversation eventually leads to the same question: “What kind of revenue can we expect?”
It’s a fair question, but it often highlights a fundamental misunderstanding of how this market actually works.
Revenue expectations tend to be overly optimistic1. The assumption is usually simple: build a game, launch it, and start generating revenue. In reality, the process is far more complex. iGaming is not a “launch and earn” environment - it’s a long-term game of product development, distribution, and continuous iteration.
The Challenge of Saturation
One of the main challenges is the sheer level of competition. The market is saturated with studios, each releasing new content on a regular basis. For operators, adding another game is rarely a priority unless it clearly stands out. For players, the bar is even higher - they are constantly exposed to new experiences, and their expectations evolve quickly.
There’s a well-known line from Alice in Wonderland about having to run as fast as possible just to stay in the same place. In iGaming, that idea feels especially accurate. But even that is no longer enough. To truly break through, studios need to go beyond incremental improvements and deliver something that captures attention in a meaningful way.
The Portfolio Play vs. The One-Hit Wonder
Another common misconception is the belief that a single game can generate sustainable revenue. In practice, this almost never happens. Even strong titles rarely perform consistently across all operators and markets. Studios that succeed tend to approach the business as a portfolio play - building multiple games, testing different concepts, and refining their approach over time. It’s not about getting one hit; it’s about increasing the odds of success across a broader range of products.
At the same time, many early-stage studios tend to overestimate the strength of their product. We often see projects with limited differentiation, modest production quality, or unclear player value - yet with high expectations of performance. This gap between internal perception and market reality can be difficult to close and, in many cases, leads to disappointment.
The Role of Distribution and Marketing
What’s often underestimated even more is the role of distribution and marketing. Launching a game is only the first step. Without visibility, traffic, and ongoing promotion, even a well-designed product may go unnoticed. Player acquisition and retention require continuous effort, and they play a critical role in long-term performance.
All of this points to a simple but important conclusion: iGaming is not a fast-money opportunity. It’s a business that rewards persistence, adaptability, and long-term thinking.
The Success Mindset
Studios that manage to establish themselves typically follow a different mindset. They focus on building a portfolio rather than relying on a single release. They invest in product quality - not just visually, but also in terms of game mechanics and player experience. They think about distribution early and understand that success depends as much on reach as it does on the product itself. And perhaps most importantly, they are prepared to iterate - to test ideas, learn from results, and move forward quickly.
iGaming can be a highly rewarding space for those who approach it realistically. But it requires more than just a good idea. It requires consistency, resilience, and a willingness to adapt to a highly competitive environment.
The studios that succeed are not necessarily the fastest or the loudest - they are the ones who stay in the game long enough to understand it and evolve with it.
1 This phenomenon was highlighted by Robert Lucas, one of the founding fathers of modern neoclassical economics, in his landmark paper, "Econometric Policy Evaluation: A Critique" (1976). Lucas argued that agents make decisions based on their own "information islands," often failing to account for the broader economic reality. Do not do that, bros!